![]() ![]() I'm giving you 14 points total to put into your attributes. Next what you have to do is put points into your attributes. I don't care as long as I can tell what it is.ĭescription: What is your character like? This shouldn't be a physical description because we already see that in Picture. This can be something you found when you looked up "cartoon werewolf" or it can be something you drew. Picture: Supply a picture of your character. making you spend plot points or you have to get a very low roll in order to use it. Note: If your possesion seems a bit overpowered, I'll have a way of making it hard to use, i.e. a fridge, a rubber chicken, rubber baby buggy bumpers, etc.) You do not need to have a carrier of your possesions because it's implied you keep it in your back pocket. Possessions: What does your character carry with them at all times? You should have 8 possessions in total: 4 are things that are completely normal for someone (or someone in your occupation) to carry around (Note: this doesn't have to be something you'd carry in your pocket, it can be something you'd carry in your purse, backpack, suitcase, lunchbox, etc.) The other 4 are things that'd be unusual for someone to carry around (i.e. So you can't make Richard Nixon your Natural Enemy, but you can make Politicians your Natural Enemy.īeliefs & Goals: What does your character hold true to themselves? What does your character wish to achieve in life? Note: You can not have a specific person, you must have a group. Natural Enemies: What does your character not care for? For example, if your character was a mouse, your character wouldn't really care for cats. Note: any human character must have an occupation. Species: What species is your character? If they have an occupation (which is optional) put it in here. First thing we'll do is make your character. Making a character is a bit complex but compared to other Tabletop RPGs, this is quite easy. ![]() Here is a blank character sheet that I remade in Google Docs. If you don't want to spend your plot points between sessions, just tell me. Some shticks may require plot points to use. Plot points can be spent between sessions to upgrade your skills or shticks. The plot points are for completing a goal, upholding your character's beliefs, accomplishing your character's goals, or making me laugh in some way. The Fire Gun, Throw, and Fast-Talk skill work similar to fighting, except that you have to do a dodge roll for the first two and a Resist Fast-Talk skill for the third.Īfter a session ends, I'll hand out plot points to all of you. ![]() If your hit points drop to zero, you will not die but instead fall down. Afterwards I'll roll 1d6 (or more depending on what you used to fight) and that will be the damage received. In order for one of you to do damage, one of you has to succeed in your roll and one of you has to fail. If I roll a 12, that was a critical failure and you do worse than expected.Īs for fighting, I will roll for both you and the person you're fighting. If I roll a 1, that was a critical success and you do better than just succeeding at what you were doing. So whenever you do something I have to tell you the results of what you did by rolling 1d12 (in the original game it's 2d6 but I don't by your rules, MAN!) If the number rolled is less than or equal to your level in that skill, it was successful. ![]() If you want to use a certain skill don't say you want to use it, tell us how you use it.I don't want this to turn into bad crossover fanfiction. It'd be time wasted since we're never going to address it. If you're going to give your character a backstory, don't put too much effort into it.Before I tell you how to play, let me lay down some rules. Do you like cartoons such as Looney Tunes, Tom & Jerry, and Popeye? Then this is the RPG for you! TOON tries to emulate the fast-paced silliness of those old cartoons by being fast-paced and silly. ![]()
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